Activities are; Conversation with the NPC will be simulated by automatic calculation of “Score Ratio” based on a number of attributes/statistics that the player can increase by taking certain actions.
Formula will be (Novelty)+(Attractiveness)+(Income)+(Gift) = Score Ratio.
Attributes are: I really loved the concept behind this one, but again we had HR Issues and the database was never implemented, so it never became more than a series of menus.
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This blog is a collection of my essays, thoughts, games and assets created while studying Games Design.
While some of the content will be imperfect, my focus is not on getting everything right the first time, but to learn from my mistakes. This was getting towards the end of the term (and year), and I'd had about enough of the prominently masculine games.